Bio

Oleksandr Yaremko portrait

Hi, I’m Oleksandr — a 3D generalist.

My Background

I started learning design long before I knew it would become my job. As a kid, I didn’t care much about finishing video games — I liked pausing them to look at the menus and tried to draw them on paper. That’s when my interest in design really started.

I later studied visual communication and design at the Lviv National Academy of Arts (LNAA). After university, I immediately started working in 3D and kept learning new tools ever since.

What I Do

Today, I work as a senior 3D generalist — creating everything from concept to final render. I focus on realistic product visuals, animation, and stylized 3D content.

Skills

  • Creating concepts
  • Modeling (for production and rendering — not for games)
  • Texturing in Substance Painter
  • Sculpting in ZBrush
  • Animation, lighting, and rendering with Redshift
  • Compositing and editing in After Effects

Tools I Use

My main 3D software is Cinema 4D. I also use Houdini and Nuke for simulations and node-based compositing when needed.

I care about clean visuals, strong ideas, and smart workflows. I'm always happy to take on new creative challenges.