Bio
Hi, I’m Oleksandr — a 3D generalist.
My Background
I started learning design long before I knew it would become my job. As a kid, I didn’t care much about finishing video games — I liked pausing them to look at the menus and tried to draw them on paper. That’s when my interest in design really started.
I later studied visual communication and design at the Lviv National Academy of Arts (LNAA). After university, I immediately started working in 3D and kept learning new tools ever since.
What I Do
Today, I work as a senior 3D generalist — creating everything from concept to final render. I focus on realistic product visuals, animation, and stylized 3D content.
Skills
- Creating concepts
- Modeling (for production and rendering — not for games)
- Texturing in Substance Painter
- Sculpting in ZBrush
- Animation, lighting, and rendering with Redshift
- Compositing and editing in After Effects
Tools I Use
My main 3D software is Cinema 4D. I also use Houdini and Nuke for simulations and node-based compositing when needed.
I care about clean visuals, strong ideas, and smart workflows. I'm always happy to take on new creative challenges.